#Colliders not moving but Rigid bodys but Rigid body is colliding

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south sigil
pseudo fossil
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First you have to close the subscene. Everything in an open subscene are still in the GameObject world, not the ECS world.

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Open subscene is called "authoring mode" where you modify things on GameObject components.

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When you close the subscene it will be baked: those authoring GameObjects are turned into entities' data.

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A closed subscene now becomes a blob of binary data that is fed into the ECS world.