I can't understand what's going on, does it have to do with the raycast being in a MonoBehavior and not being part of the DOTS world? Still, why do the Colliders stay in position even when we see the rigid bodies colliding correctly?
#Colliders not moving but Rigid bodys but Rigid body is colliding
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First you have to close the subscene. Everything in an open subscene are still in the GameObject world, not the ECS world.
Open subscene is called "authoring mode" where you modify things on GameObject components.
When you close the subscene it will be baked: those authoring GameObjects are turned into entities' data.
A closed subscene now becomes a blob of binary data that is fed into the ECS world.