#Issue with Baking when Domain Reload is disabled

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crystal glen
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Currently I'm facing an issue with some of my GameObjects not being baked when the subscene is open and Domain Reload is disabled, and I've been trying to fix it and search in the forums to no avail, I even joined this Discord server to find a fix for it X)

Anyone knows what's the fix for this?

I'll send all the details in this post in a minute

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The exception being output

ArgumentException: A component with type:EntitiesWheelCollider.WheelColliderOutput has not been added to the entity.
Unity.Entities.EntityComponentStore.AssertEntityHasComponent (Unity.Entities.Entity entity, Unity.Entities.TypeIndex componentTypeIndex, Unity.Entities.LookupCache& typeLookupCache) (at ./Library/PackageCache/com.unity.entities@1.3.8/Unity.Entities/EntityComponentStoreDebug.cs:376)
Unity.Entities.ComponentLookup`1[T].get_Item (Unity.Entities.Entity entity) (at ./Library/PackageCache/com.unity.entities@1.3.8/Unity.Entities/Iterators/ComponentLookup.cs:273)
DemoVehicleController.Systems.VehiclePlayerInputSystem+GearboxJob.Execute (Unity.Entities.Entity& entity, Unity.Transforms.LocalToWorld& localToWorld, Unity.Entities.DynamicBuffer`1[DemoVehicleController.VehicleWheelEntity]& vehicleWheels, DemoVehicleController.VehicleInput& input) (at Assets/Samples/Wheel Collider for Entities/1.0.0-beta/Getting Started Demo/Scripts/VehicleController/Systems/VehiclePlayerInputSystem.cs:54)
DemoVehicleController.Systems.VehiclePlayerInputSystem+GearboxJob.Execute (Unity.Entities.ArchetypeChunk& chunk, System.Int32 chunkIndexInQuery, System.Boolean useEnabledMask, Unity.Burst.Intrinsics.v128& chunkEnabledMask) (at JobEntityGenerator/Unity.Entities.SourceGen.JobEntityGenerator.JobEntityGenerator/Temp/GeneratedCode/DemoVehicleController/VehiclePlayerInputSystem__JobEntity_37860591917.g.cs:35)
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when the SubScene is closed I don't get any errors (since everything is already baked and cached)