I'm working on a game where you have to figure puzzles out and can flip gravity. It's in early access. Like very early but thought it might be cool to track the progress. I'll be drawing some levels today and ideas for new systems
#A puzzle 2D game where you solve puzzles with gravity
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Changes to be made. Make the ground check more forgiving. At the moment. I'm calculating it via raycast from the centre of the player downwards. I'll change this to a box cast.
New Update. Added a speedrun mode. Also made it so the player can no longer get stuck on walls. I first made a 0 friction physics 2d and added it to my walls. This was great but it didnt fix my issue when i try to jump onto a platform but just miss and get stuck on the side of it. I then made the player have the physics 2d material and it works as intended. Also added 2 new levels ^^
nice one i beated 2 levels with total 12 secs as far as i saw i would suggest to add in game menu
I did forget to add that to the what's new part. if you press [P], there is a pause menu. I am updating that today so you can pause to redo the level too. Thank you so much for trying it though
oh my bad didnt see in game menu button it in list
also u should widen the holea little more I can jump over it easily
I keep forgetting to do that xD Thank you
Version 1.0.2 is up. Tons of changes and bug fixes. Was really excited to add skins. Did some changes in the settings menu so the settings are in their own category
Show me your times ^^
3 level was most fun one
heh thanks for trying it out ^^
very cool game! two things i could suggest:
the ui at the top left of the level goes through the level wall. i dont know if it is intended but i think it would look way better if it would of stayed inside the game frame.
it is also (in my opinion) a little too hard to control the gravity when flipping mid air.
very nice concept though, keep it going!
Thank you. Do you mean the flip counter and stars UI?
yeah. it goes a little through the level. it'll look better inside the level itself.