I'm having this issue where entities rendered by Entity Graphics (skinned mesh) are not visible when enabling "Compute Deformations" on their shader, and this seems affecting only Mali GPUs when running on OpenGL. It works correctly with Vulkan.
The issue is that I'm now having performance issues Vulkan which are not observable with OpenGl... so it became a tricky situation, either deal with bad performance or invisible entities.
I'm on Unity 6.0.33f1, Entity Graphics 1.3.2 and using Rukhanka for animations.
Did anyone experience similar issues? Are there any known workarounds?