#Debug Toolkit For Unity

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tender gale
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Hey guys check this out šŸ˜„

First Release! Debug Toolkit for Unity Now Available
We’re releasing our first Unity asset: a simple but efficient Runtime Debug Toolkit.
Handle everything through the runtime console and easily monitor logs, warnings, and errors.

Check it out here: Debug Toolkit for Unity

tender gale
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The 1.1 Update is coming soon, with its batch of bugfix, quality of life improvement, and new features based on the feedbacks of our beloved users.

tender gale
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Hey V1.1 is now live it brings a bunch of buxfixies and some new features
Version 1.1.0(current)

Released: Mar 4, 2025

V1.1

Features

  • Adds a runtime gizmos debug mode for the navmesh agents

  • Adds a runtime worldspace info UI for the navmesh agents

Quality of life improvement

  • More API for the Gizmos_RaycastTo component.

  • More API for the Gizmos_Collider

  • New icon for the scriptable objects of the commands

  • Simplifies the way the commands have to be made

Fix

  • Fixies an issue where an empty string would throw an error

  • Fixies an issue where the console text area would sometime bug out when increasing too

fast in size.

  • Fixies an issue where having a space at the end of a command would fail its process.

  • Fixies a bug where multi keyword commands would not always work.

  • Improves performance of the interactive console.

Original

twin ether
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@tender gale Please read pinned post guidelines. If you want to post updates more than once a month create #1180170818983051344 thread. Make sure to read pinned post there as well.

tender gale
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Ho thanks a lot i'm goint to do this šŸ˜„

tender gale
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Its been a month and there have been a load of new things added to the asset !!
The 1.2 and the 1.3 brought many new features !!

V1.3
Feature
-Trello ticketing, to make you able to simplify the bug collection in playtests and post launch. -2D Gizmos

Improvements
-Custom inspectors for the gizmos to simplify their usage -Command prediction in the console
-Command prediction

V1.2.1
Fix
-A major issue in the static command check -Removes some dev logs

V1.2.0
Features
Adds Commands for static functions as code attributes
Adds Metrics graphic plot
Adds metrics for audio and memory usage
Improvements
More icons for the scripts of the plugin
Performance improvements
Console navigation improvement

And this is not all !!! We are planning on adding a load more based on your feedbacks !!

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Take a look at the road map šŸ™‚

earnest maple
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Debug Toolkit 1.4

https://assetstore.unity.com/packages/tools/utilities/debug-toolkit-in-game-console-309702

ā—¼ Debug Toolkit 1.4 is out on Unity Asset Store and you’ve got no more excuses.
Shipping a game without a solid debug tool?
Good luck when the bugs show up… on mobile, in build, at 3AM.

šŸ‘‰ With the latest version of the Debug Toolkit, you're (really) covered:
āž¤ Full mobile support: test, debug, teleport on Android/iOS like a pro.
āž¤ Bug reports to Trello & Discord: testers send, you fix. No more ā€œit crashed… but I forgot where.ā€
āž¤ New in-game button to toggle metrics instantly.
āž¤ Still packed with Gizmos, FreeCam, Runtime Console, Static Commands, Performance Metrics, and more.

šŸ¤ We packed everything you need to avoid panic in production.
Because proper debugging isn’t a luxury, it’s your best insurance!
And if you’re still developing without tools?
Then yeah… you are the bug 🫵

Use the Debug Toolkit - In-Game Console from 4H2C on your next project. Find this utility tool & more on the Unity Asset Store.