#@meadjix Sorry for the, ping but I
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Hey, the code in your custom pass looks fine to me. Can you inspect the individual render textures in your UI to check if they have any transparency in them or color bleeding from another camera?
The render textures are being generated at runtime using new RenderTexture(pSizeX, pSizeY, 16), is there something i'd have to do to ensure they have no transparency?
I will note that the image showing through is not what's directly behind in the game view, it's from somewhere else on the screen
ah unfortunately I found this forum post, it seems like renderfromcamera will not work unforuntaely https://discussions.unity.com/t/how-to-simply-render-the-camera-to-rt-via-custom-pass-in-hdrp/845153/10
since we need the lighting and other HDRP features