#Unity lays off staff and axes Behavior team

1 messages · Page 1 of 1 (latest)

sharp nimbus
halcyon condor
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Behaviour feature effected

simple phoenix
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what is unity's behavior? tbh, this is the 1st time I ever heard of it

oak viper
halcyon condor
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I think it was definitely an "establishing area"

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not a "production proven technology"

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it was still interesting imho, but not totally devastating to lose really.

sharp edge
timber solar
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seems promising for designers and newbs

simple phoenix
timber solar
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its pretty popular among UE Dev, check it out

oak viper
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apparently the coreCLR lead resigned? is this bad news for the coreCLR transition

oak viper
oak viper
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i hope coreCLR wont be worse off because of this

sharp edge
vernal cloud
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Please don't drop Behaviour, just keep it going

sharp edge
tiny oak
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You may have seen the news that my project at Unity has been discontinued and my team is being cut. I am now looking for a new role!

I'm also interested in learning about fundraising to start a small, sustainable, passionate and ethical games studio. If you're an investor that can stand behind that, let's talk and I can prove to you that I have...

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There's plenty of LinkedIn posts about the layoffs, majority of them reference unity behaviour explicitly.

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This post specifically is a bit chilling if it's the case, and mentions some of the most talented individuals let go.

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Well, it's been a good time with Unity. Honestly, loved it. No hard feelings. I will admit some shock and perplexity ... but you've got plans, I imagine ;)

9 years? Something like that, it's a bit blurry, since the first several months I was in Brussels, then Austin, TX, then Montreal, now Denver. Quite a ride, so many great opportunities and e...

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They also sacked the co-founder of pro-builder, who also worked on improving the Editor & Scene UI.

sharp edge
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Things like these are why people rely more on third party assets than the official ones from Unity, with some exceptions like Cinemachine.

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Again, i'm not sure what's happening inside Unity these days.

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Forgot to mention, i wish the best for the people who got laid off.

tiny oak
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This may answer your question.

strange bluff
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So real talk now that the team behind Behaviour has been laid off (RIP seriously), is there a solid alternative on the Asset Store that is preferrably free of charge?

sharp nimbus
strange bluff
sharp edge
sharp edge
# strange bluff So real talk now that the team behind Behaviour has been laid off (RIP seriously...
GitHub

Behavior trees for Unity3D projects. Written with a code driven approach on the builder pattern. - ashblue/fluid-behavior-tree

GitHub

Behaviour Tree Editor for Unity built with UIToolkit - thekiwicoder0/UnityBehaviourTreeEditor

sharp edge
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Either this was the plan all along or they realised the big mistake they made and course corrected

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Either way, it seems that the behavior package is still viable for production, no need to worry about being deprecated (for now, Unity is still a wild card regarding packages)

lethal creek
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Still mourning for the new terrain team

vernal cloud
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Also I hope the new terrain tools get also released eventually

sharp edge
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They had the chance to create something that at best could rival Gaia..... And they throw it to the trash before it could even have a chance

agile dock
sharp edge
vernal cloud
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World building should definitely get more attention form unity, terrains are not even supporting GPU resident drawer

lethal creek
vernal cloud