As someone who’s new to Unity and has to traverse a sea of mostly outdated tutorials I’m trying to get a firm understanding of what’s considered the previous approach and the new DOTS approach. Somethings I’ve seen are GameObjects, MonoBehaviours and etc.
Is there a translation that makes DOTS concept from what was the previous concept? I understand that MonoBehaviours are still used when necessary but I don’t understand the “when necessary part”.