TL:DR What is the correct way to load a scene with a subscene with ECS?
In normal MonoBehaviour we build the Scenes and load them when they are needed with the SceneManager.LoadSceneAsync().
Either Single or Additive Loading and manage the other scenes rather simple how we like everything to happen.
Now I have been trying ECS for quite some time and can't get my head around why my SubScenes are not loaded when I load a new Scene. The Documentation says something about that it will be autoloaded when it is set to true - which it is.
There are quite some Tutorials out there, but all of them are just loading the SubScenes in and out of one "Main Scene".
Is this actually the Way to load things?
From what I remember only things that change should go into SubScenes.