Any way to load ECS content catalog/ContentArchives/EntityScenes from persistent data path as a "local data"?
RuntimeContentSystem.LoadContentCatalog will default to load from StreamingAssets because the URL is null/empty to indicate the data is local.
RuntimeContentManager.LoadLocalCatalogData will throw UnauthorizedAccessException: Access to the path [persistent data path] is denied.
We cannot include the data into SteamingAssets as the build size will become too large, and we want to avoid remote loading through RuntimeContentSystem as we already have a content provider of our own that is handling UGC files for example.
any way to either bypass the RuntimeContentSystem.LoadContentCatalog(that will run ContentDeliveryGlobalState.Initialize) from defaulting to StreamingAssets or allowing RuntimeContentManager.LoadLocalCatalogData to actually read local data from persistent data path?
