Hey everyone, I’m running into an issue with Unity’s Entities Graphics package when trying to render entities.
I’m using Entities 1.0+ and creating a procedural icosahedron mesh in a SystemBase. The mesh and material appear to be registered successfully, but when I assign MaterialMeshInfo to entities, I get the following error:
materialMeshInfo does not point to a valid mesh
I'm new to this so if anybody can help out that would be great