#Desynchronization of GameObject position and tool indicators (movement, etc.) inside subscene.

1 messages · Page 1 of 1 (latest)

dim plume
#

In the screenshot, in playback mode, the object fell to the ground under the influence of physics, while all the indicators (including the collider) remained in the same place.

In addition, I noticed that PositionConstraint does not work inside the subcene.

Maybe I didn't set up something?

#

Desynchronization of GameObject position and tool indicators (movement, etc.) inside subscene.