I am trying to write a NativeText/NativeList<FixedString4056Bytes> to a file. Seems like the combination of using Unity.Logging with Burst and Jobs is currently the fastest way but I am getting this error:
[LogMemoryAllocator] state:
Update Count: 4137
BufferA: 262072 / 262144 [Active]
BufferB: Not created
Overflow: 163840 / 163840
Locked buffers (with LockPayloadBuffer): 1
Deferred release PayloadHandlesX: 0 [Active]
Deferred release PayloadHandlesY: 0```
How can i change the logging settings?