#Thats problematic. Imagine if your gun
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How do you go about that? @unreal thistle
I don't really understand the sphere cast part. Why cast spheres instead of using a sphere collider?
I also don't really understand the "move a bit" part
Well the move a bit part is just that. Each update we do bullet.position+= distanceTravelledThisFrame, this distance is calculated based on the bullet speed. We do sphere casting because our bullets are not gameObjects at all, since they don’t need to be and we have a lot of them