#Character controller moving when passing a Vector3.zero to Move

1 messages · Page 1 of 1 (latest)

frail dagger
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That doesn't make sense, and if I move the character controller to the root the problem fixes itself.
But that is a workaround, I can't understand this behaviour

bitter cipher
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you should try this with an empty scene

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one object, one character controller, one script that asks it to move

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use identical settings to your existing CC