Welcome to My 2025 Devlog!
Hi everyone!
This year, I’ve set myself an exciting goal: to create a Soulslike game in Unity with a co-op feature. The project is inspired by the intense combat of Dark Souls and the structured, replayable challenges of God of War’s Muspelheim Trials.
The Game
In this game, you can play solo or team up with another player to take on challenges. Completing these challenges earns you rewards, which you can use to:
• Upgrade the challenges to make them even tougher.
• Unlock Scrolls—special buffs or new attacks—to use in future trials.
As the project evolves, I may add more features, depending on how development goes (and how much coffee I have left!).
The Technical Side
For multiplayer, I’m using Netcode for GameObjects, and it’s been going smoothly so far. As a programmer, I’m handling all the coding myself. However, I’m not much of an artist, so I’m relying on assets from Synty Store and the Unity Asset Store for the visuals.
While game design and sound design are still areas I’m improving in, this project is the perfect opportunity to sharpen those skills throughout the year.
What to Expect
I’ll be sharing regular updates in this thread as I progress through the project.
Thanks for joining me on this journey—stay tuned for more!

