Hello guys, I'm starting to get really annoyed by one Entities Graphics problem... The Render Texture, if provided by a Camera, need to be reassigned at runtime (the documentation says so).
I tried a few things from using a gameobject for updating the materials (didn't work) to trying to update from MeshArray and MeshMaterialInfo... But because the material was baked, I can't even access it...
So I guess the one thing left to do is to replace the Mesh Renderer baker with some custom stuff? Oh wait the material would still be baked.....
How do you do this .... thing ?
Please