#How do I load all scriptable objects in a specified folder inside of a system?

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hollow canyon
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Hey, I was wondering how I load Scriptable Objects in a folder, this is what I used in Monobehaviours: Resources.LoadAll("InventoryItems");, is there any alternative as it doesnt seem to work in burst and ECS

wanton vortex
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Works exactly same way in ECS. You don't need burst for literally everything.