#Brainstorming Remembers game
1 messages · Page 1 of 1 (latest)
but yeah also don't plan on making money tbh it's a good end goal to make games that you can make money off of
but going oh hey "lets do this because it makes money"
isn't going to pan out well i can promise you that
But I want money ðŸ˜
think of it like a sport right?
highschool students and stuff dont make money off of games
but once you finally have the knowledge and skill to back it up you could get into "insert league here" or solo whatever
Mhm
I'm not trying to steer you away mind you but be realistic , while also making what you personally want to make/play
So I should make an mmo rpg ?
Becuase I would wna play that
But everyone saying that’s unrealistic
You could, but i'd start off small like your concept from earlier
Ok 👌
You could even try making something simple like the general system of an mmo rpg
slap them on a platform and make enemies etc
yeah
Player kill boss
those type of ideas
Wait a easy boss
simple ideas
You know bosses that have a looping animations
And things come from sky v
That y have to dodge
That’s simple
Buts it’s still a boss
also i'd keep animations etc to a minimum so you don't fall into an endless loop of making models that dont work how they should lol
just for the start that is
Ok!
Walk>Run(just the walking animation but faster playback speed)
Ye
Light attack > Heavy attack(slower playback )
True
Else{take dmg }
Uhhu
also health is gonna be easy to do
Kk so
literally learned a method to do it in my flappy bird rip off lol
Ui text with a reference and a trigger for health
Yup
originally it was for the score tracking for my flappy bird game
but it works for health too
but yeah break down every step of your game
Yup
-----------------------------
-Player
-player movement
-player stats (health, dmg)
-player ui (to display hp)
-player inventory
-------------------------```
something like this
Hmm got it
pick something specific like the player and stick to it and keep refine it a little bit
don't spend too much time on the polish until later
Got it
Anyway I gotta go back to making my map 🤣
ðŸ˜ðŸ’€
this is way bigger than it looks 🤣
Well good luck with that ðŸ˜
you can hardly see the bean but this is right next to the volcano on the left
This is only the first world ðŸ˜
Well.... remember how i said it was like an rpgmmo
True
the different worlds tie to the progression of the game
Kk
and every world is probably going to be about 100 levels or so and im thinking about doing 500 levels lmao so prolly 5 more of these? lool
though the first world is defo gonna be the biggest one because im not about to make another 9 tile terrain lmao
You were the one saying keep it simple ðŸ˜
that's why i said to do the opposite of what i was doing lmfao
tbh this might just end up being a demo though like a stress test version of the game before it gets remade into the same conscept but way more refined lmao
so different worlds prolly wont happen in this version of the game
. Ummmm
Keep it’s small
And put your code into chuncks
And think about it simplistically
Like this
-----------------------------
-Player
-player movement
-player stats (health, dmg)
-player ui (to display hp)
-player inventory
-------------------------```
yeah pretty much the gist of it
honestly one of the hardest parts is going to be making different codes work together
because frankly you're gonna need a lot of tutorials to glue a game together
No I mean
You should follow that
But your game is gonna be w rizz dw
It’s just like rly rly
Rly
Rly
Complicated
For me to understand
it's going to be a huge game tbh which goes against my advice
this is my first 3d game lol
but i'm making it work and seeing it through to the end
Kk
