#Hello!
1 messages · Page 1 of 1 (latest)
Nice tool, what platform(s) do you intend to run this on, windows/mobile/web/XR?
What does your CAD import pipeline look like, how are you converting the raw CAD models, are you running any optimisation on them for performance?
Given that these models are likely to be pretty detailed with high poly counts (lots of thin pipes, wires etc which can't be heavily decimated without losing visual fidelity), have you already tested out the new graphics performance tools in Unity 6 to try and maximise your rendering performance? https://unity.com/blog/unity-6-features-announcement
Initially, it will run on Windows and Linux. Later, I intend to port it to Meta Quest and Magic Leap.
The pipeline is not yet automatic. I have worked on several projects involving CAD and it is extremely complex, in addition to all the tools that involve CAD being expensive. The pipeline is still manual: CAD -> 3Ds/Blender -> (FBX) -> Unity, but we have optimization processes and we are already very well resolved with this!
I am still using Unity 2022 LTS. I know that Unity 6000 has many improvements, but for compatibility with other projects, I will keep it in this version.
Thank you!
Fantastic, thanks for sharing the details and great work on the project so far!
I'd recommend taking a look at the info that my colleague shared here about our asset manager SDK: #🚙┃unity-industry message
Using the python SDK would allow you to automate a lot of your ingestion pipeline in the future and is something you likely have access to already, so may be worth spending some time trying it out to see if it could be a good fit for you to adopt down the line
That's cool! I've read about Unity-Industry, but I know very little about it.
Does it import CAD files into Unity automatically? Is the Python SDK part of Unity-Industry?
I'd like to understand better because I see that the future is using these systems.
Thanks!