Hi everyone, I have a problem :
In Play Mode, I'm dynamically spawning entities (all from the same gameObject prefab), and when spawned I want to modify their body colour and the tool they are using (the entities are humanoid characters who can collect resources)
I have a script working fine, but the problem I'm having is it's modifying all already spawned characters too each time I modify a new spawned one (probably because it's a shared component), how to separate each entity from one another (by maybe setting a separate archetype chunk for each one of them, or another solution if it exists).
My entities don't have any RenderMeshUmanaged components or anything alike (probably because I'm using the Rukhanka - ECS Animation System asset to animate them, so the gameObject prefab's SkinnedMeshRenderer component is baked into a custom component related to that asset)
Here's my code :
https://paste.mod.gg/yklfxtcgpdoa/0
Thanks in advance!