#Unity 6 2D Physics Tips And Foundational Series

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naive nebula
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Working on a small series to show how to make certain game mechanics from 2D games.
This video will be the first one in the series. The future video will explain ContactPoint2D and why you might want to use the method described in this first video instead of them.

First set of videos are foundational information about certain things related to Unity 2D physics.
After the first set of foundational information planning to show off how to make game mechanics from Hollow Knight, Ori and the Will of Wisps, 2D Zelda and Mario games.

My first attempt at videos in a long time for tutorials so working on improving quality over time with experience.
Taking any feedback and requests for other videos even if they are not 2D games.
https://youtu.be/1k8aj_c0C90

Documentation links are at the bottom of the description.
Note this video is recorded in Unity 6, but the API has been in Unity for several years now. Dating all the way back to Unity 5.6 release.

In this video we discuss Unity's Collider2D.Distance function and the ColliderDistance2D struct to allow checking which direction a collision is inco...

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