#Performance Optimization guides - Dev Dunk

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late heath
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I just finished my latest guide on Animator performance in Unity (6).
If you want the best performance, join this deep dive!

https://youtu.be/apD2NgXulxE

Animations make games so much better, but they can also easily break performance in Unity!
There are many different ways to improve the performance of Animators. In this guide we will dive into Unity 6 and see how we can optimize performance of Animators with both simple and advanced settings.

Unity 6 introduced batched GPU skinning, which is a...

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restive badge
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@late heath Please use single thread.

late heath
restive badge
late heath
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Ah got it!
Was used to posting for assets. Ill merge them

restive badge
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Same rules for assets as well 👍

late heath
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Performance Optimization guides - Dev Dunk

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Unity is still one of the leading Game Engines for XR (Virtual Reality, Augmented Reality, Mixed Reality, etc). Many projects still have poor settings, especially with the Universal Render Pipeline (URP). Optimizing these settings can easily improve performance or improve battery life. This guide also works great for mobile devices!

Subscribe i...

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GitHub

Base project for Unity 6 for XR apps and games using Universal Render Pipeline - smitdylan2001/Unity-6-URP-XR-Base

late heath
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In just a few minutes my talk from the Immersive Tech Week will première!

Stay tuned: https://youtu.be/HOGhZOqeM2k

At Immersive Tech Week 2024 (ITW) I shared my experience and best practices in Mixed Reality design and development. This was presented at the Creator Corner on Friday 6 December 2024.

In this short session I will highlight how you can bring meaningful experiences to users worldwide and will show you which roadblocks you might run into. Not onl...

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late heath
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I am going to try and see how well shorts do for Unity content. I could edit these together for a full video as well of course.

The first one dives into why you should use CompareTag instead of manual sting comparison!

https://youtube.com/shorts/Tr9PNUsX-M4\

There are many ways to compare tags in Unity, and in many (even commercial) project I see people use gameObject.tag == "Player".
While readable, this will have worse performance and will even increase stutters because of the garbage allocations!

The best way is to use StringComparison. Curious how much of a difference it makes?
Watch the video!

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