#Hello everyone, I want to ask a question

1 messages · Page 1 of 1 (latest)

bleak epoch
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Hey! Though I’m not equipped to provide technical support, I’m happy to share helpful resources and guidelines that might point you in the right direction. You can find an Intro to post-processing here and the documentation for post-processing here, but these steps might also help:

Install Package:

  • Install the Post Processing package from the Package Manager

Add Post-Processing Layer:

  • Select your camera
  • Click "Add Component" > Post-process Layer
  • Set the Layer parameter to a designated layer for post-processing

Configure Layer Mask:

  • Ensure the camera's and objects' layers match the chosen post-processing layer

Add Post-Processing Volume:

  • Create an empty GameObject (e.g., PostProcessingVolume)
  • Add Post-process Volume component to it
  • Check "Is Global" for global effects, or set boundaries for localized effects

Create a Profile:

  • Click 'New' under the "Profile" field in the volume component to create a profile

Add and Adjust Effects:

  • With the profile selected, add desired effects (e.g., "Bloom", "Color Grading")
  • Adjust parameters and ensure "Active" is checked for each effect

Verify Camera Settings:

  • Confirm camera is set to the correct layer and supports post-processing within its settings

Check Views:

  • Ensure post-processing is enabled in the Scene view (use the dropdown menu in top-right of Scene tab)

Troubleshooting:

  • Layers and Camera: Ensure correct layer and camera settings
  • Verify that your effects are active in the Volume Profile
  • Chech that the intensity slider for each effect is not set to zero
  • Quality Settings: Allow post-processing under Edit > Project Settings > Quality
  • Confirm that the camera is within the bounds of the Prost-Processing Volume if it's not set to Global
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Let me know how you get on! 🙂 If you’re an Industry customer, remember that technical support is included with your subscription—be sure to make use of that benefit if you run into any issues!

rapid zodiac
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Post processing is not made for URP or HDRP, youre likely using those, where you need to use Volumes, please check your rendering pipeline

rapid zodiac