#Hello everyone, I want to ask a question
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Hey! Though I’m not equipped to provide technical support, I’m happy to share helpful resources and guidelines that might point you in the right direction. You can find an Intro to post-processing here and the documentation for post-processing here, but these steps might also help:
Install Package:
- Install the Post Processing package from the Package Manager
Add Post-Processing Layer:
- Select your camera
- Click "Add Component" > Post-process Layer
- Set the Layer parameter to a designated layer for post-processing
Configure Layer Mask:
- Ensure the camera's and objects' layers match the chosen post-processing layer
Add Post-Processing Volume:
- Create an empty GameObject (e.g., PostProcessingVolume)
- Add Post-process Volume component to it
- Check "Is Global" for global effects, or set boundaries for localized effects
Create a Profile:
- Click 'New' under the "Profile" field in the volume component to create a profile
Add and Adjust Effects:
- With the profile selected, add desired effects (e.g., "Bloom", "Color Grading")
- Adjust parameters and ensure "Active" is checked for each effect
Verify Camera Settings:
- Confirm camera is set to the correct layer and supports post-processing within its settings
Check Views:
- Ensure post-processing is enabled in the Scene view (use the dropdown menu in top-right of Scene tab)
Troubleshooting:
- Layers and Camera: Ensure correct layer and camera settings
- Verify that your effects are active in the Volume Profile
- Chech that the intensity slider for each effect is not set to zero
- Quality Settings: Allow post-processing under Edit > Project Settings > Quality
- Confirm that the camera is within the bounds of the Prost-Processing Volume if it's not set to Global
Let me know how you get on! 🙂 If you’re an Industry customer, remember that technical support is included with your subscription—be sure to make use of that benefit if you run into any issues!
Post processing is not made for URP or HDRP, youre likely using those, where you need to use Volumes, please check your rendering pipeline
Super nice of you, but we should first look if they are even able to use the post processing package ^^ If they are using an SRP it wont work, since Post Processing is Built in