#This is what I have so far
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it won't be for 2D only, this probably will be ported for 3D
just made it 2D for simplicity
not too shabby
I gotta say, not a fan of ur variable naming π
mines got sight, and hearing... if it cant see u, it still listens for you... if u hide behind something (and a part of ur body is visible it sets that to be its preferred target).. soo that way u can't hide behind half-walls for example..
how so π
tells its friends that it saw u and where.. and they'll come backup..
yeah the hearing system is a must have
if it loses sight after so long it'll go back to the last position it saw u at and then kinda patrol for a bit
too many abbreviations for my taste
not my project.. soo i'd have a hard time figuring out all that stuff
KOTH CTF like WTF lol
the enum values like CTF and KOTH is short for
Capture The Flag and King Of The Hill
I like me some king of the hill
i prefer HVT
so I will just code AI to do it for me
'High Value Target'
oh like VIP in halo?
it sorta like that i guess.. (havent played HALO in so long)
whoever has the most points after X amount of time becomes HVT..
HVT gets highlighted (then the entire enemy team pushes on that person)
u get more points for killing an HVT or an HVT killing another HVT..
the rest of the teams objective is to protect the HVT
or.. get more kills than them.. to become the new hvt
soo its like Dynamic king of the hill
oh yeah so something similar to VIP, in Halo especially reach there are 1 or 2 VIP's, you must kill the other one whilst protecting your own or protect the only VIP