#This is what I have so far

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quasi pagoda
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this is what I have so far

wide cargo
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πŸ‘€ i dont see nuthin

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πŸ˜›

quasi pagoda
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hold on

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I messed up πŸ˜…

quasi pagoda
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it won't be for 2D only, this probably will be ported for 3D

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just made it 2D for simplicity

wide cargo
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not too shabby

quasi pagoda
wide cargo
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I gotta say, not a fan of ur variable naming πŸ˜›

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mines got sight, and hearing... if it cant see u, it still listens for you... if u hide behind something (and a part of ur body is visible it sets that to be its preferred target).. soo that way u can't hide behind half-walls for example..

quasi pagoda
wide cargo
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tells its friends that it saw u and where.. and they'll come backup..

quasi pagoda
wide cargo
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if it loses sight after so long it'll go back to the last position it saw u at and then kinda patrol for a bit

wide cargo
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not my project.. soo i'd have a hard time figuring out all that stuff

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KOTH CTF like WTF lol

quasi pagoda
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the enum values like CTF and KOTH is short for
Capture The Flag and King Of The Hill

wide cargo
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ohh!

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okay yea, that makes sense

quasi pagoda
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I like me some king of the hill

wide cargo
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i prefer HVT

quasi pagoda
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so I will just code AI to do it for me

wide cargo
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'High Value Target'

quasi pagoda
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oh like VIP in halo?

wide cargo
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it sorta like that i guess.. (havent played HALO in so long)

whoever has the most points after X amount of time becomes HVT..
HVT gets highlighted (then the entire enemy team pushes on that person)
u get more points for killing an HVT or an HVT killing another HVT..
the rest of the teams objective is to protect the HVT

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or.. get more kills than them.. to become the new hvt

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soo its like Dynamic king of the hill

quasi pagoda