In this video https://youtu.be/kML67qB9Chk?t=130 at 2:10 through 3:14, the person says probuilder does lots of bad stuff causing it to be unsuitable for a full game. how true are his claims? Especially the one where he says every time you do something all the probuilder meshes have to rebuild or something.
Are his claims false or does he also say true things? And should people be concerned when using probuilder for making a full game instead of merely using it for prototyping?
Making huge games in unity can quickly lead to problems - hopefully this video can help you to avoid them.
Links:
CrossScene Reference / GUID Based Reference:
https://github.com/Unity-Technologies/guid-based-reference
Material Property Override:
https://github.com/Unity-Technologies/FPSSample/tree/master/Assets/Tools/MaterialPropertyOverrid...