#Polybrush needs to be better

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primal willow
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The topic is probuilder but polybrush is kind of part of it so I assume it's fine to talk about that here as well.
Polybrush is kind of broken right now (these are all issues on 2022 LTS because I haven't used unity 6 yet but these could very well be problems there as well if you haven't fixed them)

  1. Every time you modify a mesh with polybrush and then go into play mode, you get a log in the console about several memory leaks being detected (this wont appear again until you modify a mesh with polybrush again)
  2. Vertex painting is super glitchy, parts of the mesh go completely black and it sometimes doesn't paint and you the blackness keeps appearing and you have to repeatedly paint over the black areas to get them to disappear and it's a mess
  3. UVs should automatically be correct on polybrush meshes, without having to group all the faces together (by default the uv's on each square are different). Also what if you have two polybrush meshes next to each other and they need to be seamless?
  4. I think the developers should take the displacements system from source 2's hammer editor. Replace polybrush with that. For example there it allows you to change the subdivisions level etc, and sculpting the mesh is nondestructive, etc.
    Changing subdivision level and non-destructive sculpting is what polybrush needs to be good. For reference look at source 2's hammer editor for how to do it right.