I want to ask about the differences between probuilder and models imported from blender (or any other modelling software).
Is creating stuff with probuilder the exact same as using a blender fbx? For example, if I create 10 different houses with probuilder (each of them is constructed by extruding a single probuilder mesh) then is it the same as importing 10 different houses from blender?
I am specifically talking about the differences in the size of the game, memory used, batching etc. Even if it is a very little difference, I am interested in knowing. For example the blender models will appear as prefabs in your assets folder so wouldn't these take more memory or increase build size or something?
Source 2's hammer editor's meshes are extremely efficient so probuilder could do it like they do, but I don't think this is the case?
Could the developers of probuilder elaborate on the things I said and the technical details of potential build size or performance or memory usage (during runtime) differences when compared to importing blender models?