#probuild ui/ux

1 messages · Page 1 of 1 (latest)

south tusk
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Any change that the probuilder window would come backin some form?
It just feels too difficult to works with overlay menu.. (compared to easy menu panel where you clearly saw that you are pressing and buttons are always in same place).
Now with "contextual items", the menu keeps changing all the time, nothing is fixed (so that you cannot learn with muscle memory)

also create shape pop-out menu is different from anything else in unity, doesn't feel nice to use with that mouse down..

*and as a reference, here is me trying to figure things out where things are.. https://www.youtube.com/watch?v=HvtPki73H-o

Its so different and feels difficult to use (since the overlay buttons keep changing all the time and you cannot see texts in buttons and so much more issues..) also crashed once. I feel like extrude edge was a thing in older version, but couldnt find it here? Later in the video i added physics based FPS controller, trying to move inside moving ...

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olive anvil
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Hi! We've been exploring some ideas to show the old list as an overlay for those who prefer this. This is a good time to ask - are there things about the old panel that you'd like to see changed? Again, I can't commit to anything here, but input is always good for explorations, thanks!

hushed surge
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Hey @south tusk ,
Just as Gabriel said, we are exploring some ideas at the moment to bring that back on a new form. The current idea leans toward an overlay to keep workflow compatible with using a maximized SceneView if needed 🙂 but there is nothing done yet and no ETA for that. Any suggestions, idea is more than welcome on that topic and will be considered as Gabriel also said 😄