I've always been a fan of classic survival horror games, and wanted to make my own. In an effort to shoehorn in my obsessions with Victorian architecture and the old west, I managed to create a unique setting and premise for a survival horror title.
Despite the more modern controls and graphics, I want to stay faithful to old survival horror titles. Player disempowerment, inventory management, labyrinthian level design, and a heavy focus on making tough decisions. Right now I'm doing my best to construct a really solid foundation (controls, movement, UI, animation) instead of rushing into things.