#Lift gamma gain is for hdrp
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So, you mean that instead of adjusting the gain because I can't adjust it with built in, so I have to adjust the CG?
Note that ultimately no matter what method you give your player to control the brightness, it will affect the "scariness" of your game negatively
Yes I know that's the problem
I have test it out
It's not much of a solvable problem
But adjusting exposure is probably the worst way to go about it
It's a real problem and it affects a lot the players experience
Especially for my game which is horror and it doesn't have to be that way
The typical brightness (and optionally gamma) controls you often see in games tend to work after rendering and even after post processing, in LDR space
You can set post processing to low dynamic range mode and then you would have Brightness and Gamma under Color Grading that work in the classic way
But the quality of post processing in general would suffer
So, it will work and for Built-in as well right?
If gamma, gain (or brightness) are adjusted in LDR space, that guarantees the player cannot see things in the darkness they would not otherwise be technically able to
But with HDR changing those will bring out details in the darkness that were fully invisible before
If you want to stop the players from removing the scariness, you will forbid their ability to change brightness by any means (and upset them)
Or you give them an ability to do it and trust that they will only use it as much as they need to
That's why games often have a screen that says "adjust brightness until the mark is only barely visible" or something similar
How all these AAA companies are making brightness settings I am really curious yeah they have so many developers that are working on that AAA games, so they are giving much more attention to detail. Maybe I can make that one you say at the start of the game after the splash screen "Adjust until the mark is barely visible?
Those often have an adjustment screen like that, particularly if it's a horror game
People have different monitors and monitor settings so letting them adjust is important
Also, for streaming it's important to have a per-game setting for it
So, you guys suggest to create that brightness setting either with gamma or without and it is what it is? So, player will be able to adjust it as he wants and doesn't matter if the dark atmosphere will disappear and the game will be less scary?
I don't know in my game without the darkness it is insufficient
My first choice would be a gain control, optionally with additional gamma control
You are saying to change brightness at the beginning of the game so to initialize it actually right?
But what if I want to give the ability to the player to adjust the gamma and save the preferences?
That's another question that's also important to take into consideration
Oh ok
The gamma adjustment will change the whole scene brightness right ?
Because wiht PP you have to create 1-2 or more post processing volumes and layers for it to work seperately
I guess that depends what you mean by "scene brightness"
I mean I have main menu level and main game level on my game
It will change the brightness for both levels like to the whole scene
Yeah probably
I don't want to get confused btw with all of that first time I am gonna make brightness settings didn't work a lot with it and I am not so familiar
I have only one scene with one extra which is actually displaying the splash screen
One main scene that's it
Post processing profiles are assets, changes to the profile asset will take effect wherever a Volume is using that profile
You can have multiple volumes
Higher priority volumes will override lower priority volumes
One in main menu
and one in main game
Where I have made a transition functionality when the game starts so when the player clicks the play button
As long as you know how to let a camera be affected by Volumes, there's no issue
So, guys in order to end that discussion and to make it clear. What I am going to do is to create that gamma at the beginning of the game with the logo and that's it?
Yes I know htat
that
I mean the gamma and only gamma nothing else?
For example the gain that you were saying
Yeah I am really afraid about the players experience that's the main issue
I will test it out
I will do everything you said I will try
Gain preserves shadows while increasing perceptual brightness better than gamma does
Gamma also increases perceptual contrast which some people like
and then I am gonna see what suits