#ETA of Super lightweight mobile web build platform support
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Mobile web support was added in Unity 6, and the next release of Unity 6 will have some new tools for wasm stripping that makes mobile web builds as small as possible.
I see but from Unity 6 blog post it's mentioned that the current mobile support is target high end mobile hardware instead of low end mobile hardware. Will official support low end mobile hardware soon at Unity 6.x cycle?
Project Tiny is no longer in development, but web build sizes are a priority for the web player development. A WebAssembly stripping tool is currently in development for Unity6 that will ship soon, which can significantly reduce web build sizes by removing unused code. We also have some documentation on optimization techniques for reducing build sizes:
https://docs.unity3d.com/Manual/web-optimization.html
https://docs.unity3d.com/Manual/web-optimization-mobile.html
Anymore improvement other than reducing build sizes? I would like official to further improve CPU and GPU performance too to enable high performance lightweight instant game. The customized Unity CN version already done much more optimization to support instant game. One of the highlight is support .NET 8 runtime build.
https://docs-unity-cn.translate.goog/cn/tuanjiemanual/Manual/weixinminigame.html?_x_tr_sl=auto&_x_tr_tl=en&_x_tr_hl=en-US&_x_tr_pto=wapp
Unity CN is a completely different entity from the rest of Unity, and the work they do is not shared.
There has been a lot of work in the instant game area, with the Meta Instant Games project. In addition, a number of WebAssembly have been added to Unity 6 (https://docs.unity3d.com/6000.0/Documentation/Manual/webassembly-2023.html), improving WASM CPU and memory, with native multithreading (not C# multithreading), SIMD, improved memory, etc. We also continue to invest in web graphics for GPU performance. WebGPU is still experimental and its mobile device reach is still in development by the browser vendors, but it will allow for improved GPU performance for a number of scenarios. We also continue to invest in WebGL as an important graphics API for the web.
Does official working on HTML5 support too? From what I know facebook instant game requires HTML5
I'm sorry I don't understand the question about HTML5.