#ETA of Super lightweight mobile web build platform support

1 messages · Page 1 of 1 (latest)

wise vale
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When official will offer mobile web build platform that supports super low end mobile hardware specially Android like cocos creator? Previously it's the goal of projects tiny. Will official bring the development back soon?

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ETA of Super lightweight mobile web build platform support

round star
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Mobile web support was added in Unity 6, and the next release of Unity 6 will have some new tools for wasm stripping that makes mobile web builds as small as possible.

wise vale
spring frost
wise vale
# spring frost Project Tiny is no longer in development, but web build sizes are a priority for...

Anymore improvement other than reducing build sizes? I would like official to further improve CPU and GPU performance too to enable high performance lightweight instant game. The customized Unity CN version already done much more optimization to support instant game. One of the highlight is support .NET 8 runtime build.
https://docs-unity-cn.translate.goog/cn/tuanjiemanual/Manual/weixinminigame.html?_x_tr_sl=auto&_x_tr_tl=en&_x_tr_hl=en-US&_x_tr_pto=wapp

spring frost
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Unity CN is a completely different entity from the rest of Unity, and the work they do is not shared.

There has been a lot of work in the instant game area, with the Meta Instant Games project. In addition, a number of WebAssembly have been added to Unity 6 (https://docs.unity3d.com/6000.0/Documentation/Manual/webassembly-2023.html), improving WASM CPU and memory, with native multithreading (not C# multithreading), SIMD, improved memory, etc. We also continue to invest in web graphics for GPU performance. WebGPU is still experimental and its mobile device reach is still in development by the browser vendors, but it will allow for improved GPU performance for a number of scenarios. We also continue to invest in WebGL as an important graphics API for the web.

wise vale
spring frost
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I'm sorry I don't understand the question about HTML5.