IN-88366
Official mentioned Unity 6 done a lot of optimizations for mobile platform but official Fantasy Kingdom demo still shows really poor performance even at Mobile Low quality level that it's far from getting solid 60 fps even at high end Xiaomi Pad 6S Pro 12.4 (Snapdragon 8 Gen 2) Android device that looks like insane amount of time spend at GPU side. Is that Android platform still lacking a lot of optimization like not fully utilize Vulkan or OpenGLES3 yet?
#(IN-88366) Unity 6 Android runtime build bad performance
1 messages · Page 1 of 1 (latest)
It's true we have done lots of optimisations for mobile in Unity 6 across the board, so I understand the frustration you might have to not get performance that meets your expectations. I see you have filed a ticket so our teams internally can take a closer look at it which is great thank you! Is the performance in Unity 6 better or worse than any previous versions you've tried with Fantasy Kingdom?
Since first release of Fantasy Kingdom is already at Unity 6 so I dun have chance to test at previous versions. Does official plan to do backport to previous versions?
@hollow ferry Fantasy Kingdom is tied to Unity 6 and won't be backported as far as I'm aware.
The asset itself was updated on October 25th, so please also check you've got the latest version of that asset