#Not sure what exactly you are struggling

1 messages · Page 1 of 1 (latest)

quick flume
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I think I'm struggling with just how I should be handling my scenes. I just had an idea and this could help understand it a little bit better. The idea being that I have just one 2D scene and place the different locations on the scene. For example, if I have a store at location 0, 0, 0 on the scene and then another image (or location) somewhere else like maybe even next to it (like 5, 0, 0) but then changing the main camera to where the player needs to be sent (between the these two example location for now). Thoughts?

sage ice
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I think its personal preference, how you handle it.

  • Either disable/enable the scenes, can be smoothly done with a transition to black or something
  • move the maincamera (which I think is not very clean depending on the amount of scenes you get)
  • have unity scenes for each level to load and unload, makes more assets but maybe helps organise things better

It also really depends on how much stuff is going on in your scene. If you just swap background textures and a few interactions, one scene for all could be fine. But if you have very complex setups later on, one unity scene (or prefab) might be better to keep things organized.