#So i should use damping for pixel art 2d

1 messages · Page 1 of 1 (latest)

meager crescent
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Generally not

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The pixel perfect sample is not how to do it perfectly, just how to do it in the first place

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Note that to make the sample compatible with URP you have to click to upgrade the pixel perfect component, and to have 2D renderer enabled

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It's possible to do smoothed camera and avoid jittering, but it's only possible if you fully understand what kind of motion is "allowed" with your camera, and to sync other sprites to it

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That's what the pixel perfect extension was about that I linked to you almost a week ago

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If this is going over your head, please try something easier

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Or hire a tutor/contractor to help you

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For there to be a "simple fix" the unity devs would have to upgrade/extend the pixel perfect component to try to ensure that the various ways the problem manifests are less likely to happen

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You know in the 90s when "triple-A" games of the time had "pixel perfect" graphics and tiny resolutions, those had jitter too
And all they did was try to work around it