#So i should use damping for pixel art 2d
1 messages · Page 1 of 1 (latest)
Generally not
The pixel perfect sample is not how to do it perfectly, just how to do it in the first place
Note that to make the sample compatible with URP you have to click to upgrade the pixel perfect component, and to have 2D renderer enabled
It's possible to do smoothed camera and avoid jittering, but it's only possible if you fully understand what kind of motion is "allowed" with your camera, and to sync other sprites to it
That's what the pixel perfect extension was about that I linked to you almost a week ago
If this is going over your head, please try something easier
Or hire a tutor/contractor to help you
For there to be a "simple fix" the unity devs would have to upgrade/extend the pixel perfect component to try to ensure that the various ways the problem manifests are less likely to happen
You know in the 90s when "triple-A" games of the time had "pixel perfect" graphics and tiny resolutions, those had jitter too
And all they did was try to work around it