#Free Full Body FPS Controller (WIP)

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smoky siren
scarlet lion
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it just makes it look like hes sliding everywhere unnaturally

smoky siren
scarlet lion
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both

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less for running obv

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running is almost fine actually

smoky siren
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Alright thanks for the feedback better get back to it!

scarlet lion
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no worries have fun

tribal moth
smoky siren
tribal moth
smoky siren
tribal moth
smoky siren
vital trout
smoky siren
vital trout
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What are you using btw?

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Just the default animator component in Unity?

smoky siren
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Also a full movement set

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Still need to fix the camera positioning when jumping XD

vital trout
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Have you added any integration functions yet?

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How easy is it is it to switch characters?

smoky siren
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Free Full Body FPS Controller (WIP)

vital trout
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Have you made it easy to integrate ?

smoky siren
# vital trout Have you made it easy to integrate ?

Oh well yes but if you want to use other models instead of the one I provide here's how you have to do it. First you will need a model of your choosing. Then you need to put that model in blender and separate the head from the body so its a separate mesh. If you don't separate it and you just use it as is it will look very bad and your going see your own head when moving around. If you don't know how to separate the head its incredibly simple I have a 1:44 seconds video tutorial on how to do it = https://youtu.be/eYlTIzWN4-s?si=BJXnYg1E_P1Q5q81

How To Separate Mesh/Bones From Body In BLENDER!
Hope you enjoyed the video and found it helpful! Support me by subscribing!

#unitygamedevelopment #gamedev #unitydevelopment #blendertutorial #blender

β–Ά Play video
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The reason why you have to separate the head is so you can cast shadows only on the head

smoky siren
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I liked how in amnesia (The horror game) you can pick up objects and throw them so I added it in my fps full body kit so now you can pick up objects by pressing E and throw objects by pressing the right mouse button and the left mouse button drops the object and E also drops the object when holding an object. Also when the object collides with a wall it will collide smoothly but not perfect. And when the object gets stuck and you move away the object will drop automatically when the player is at a certain distance. Here is a video!

https://streamable.com/emaiw4

Watch "Game Idea - SampleScene - Windows, Mac, Linux - Unity 2022.3.26f1_ DX11 2024-10-30 13-42-12" on Streamable.

β–Ά Play video
smoky siren
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@vital trout @tribal moth @scarlet lion Sorry for bothering you but if you aren't to busy I build the game and I would like you to test it out. would love the feed back!

scarlet lion
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i think you need to make the link public nothing happens when i click on it in drive

smoky siren
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how do I make it public?

vital trout
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Not home right now sorry

scarlet lion
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i believe you right click on the folder, click share and i think you can change the settings there

scarlet lion
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yup ill give that a go

smoky siren
scarlet lion
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stuff ive found so far:

  • you cant jump on stairs unless you are fully on a step
  • the character gets stuck on stairs if he is holding an object and is slightly looking down
  • jumping fucks up the camera
  • i can stand fully off of ledges without falling if i edge across
  • no crouch
  • no step sounds
  • if you jump while moving, your body looks weird when it lands because it just looks like its sliding
scarlet lion
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no worries, youve made a pretty smooth controller i like it