#I also still see saw borders in some of
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It says none in the build settings
In that case it should be
Edit > Project Settings. Select your quality category. Rendering > Anti Aliasing. Select the appropriate option. Select your Camera > Allow MSAA
Or any other type of AA from the graphics settings
The post process anti-aliasing methods can try to hide the pixel shimmering, but they cannot remove it
With the exception of TAA
That could work too
There's no need to use FXAA or SMAA at this time, and they may obfuscate the results
With one of the proper forms of AA and mip maps enabled, it may be time to see in video again what the edges look like