#Performance analysis for "non expert"

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oak wren
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What are the different tool that, for say, a level artist could use to understand what is costing the most. Things like the heatmap color mode in Shader Graph is a really appreciate feature.

Ideally, it would be nice if we could have more visual tool. By example, having the possibility to see high density of small triangles, visualize light density, overdraw or pixel cost through an heatmap. It's nice when we are able to pin point an issue, but sometimes it might be hard to fix it without visualization of the issue.