#There's no distinction between "3D
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oh i see, thanks for the clarification. and yes i am using a sprite renderer
i only use it once, i dont think it will affect performance very much
It looks like you could just as well use a quad mesh primitive instead
oh thanks, error is gone now ๐
Normally you'd use sprite shaders with sprite renderers, which could be unlit
But then again if you're not meaning to work in 2D then sprite renderers aren't the best choice
They're technically 3D geometry also but conform to some 2D conventions like 2D sorting and the sprite batching the warning mentioned