#Is there a way for me to rotate a Vector
1 messages · Page 1 of 1 (latest)
Does this suffice?
https://stackoverflow.com/a/74894337/3600382
Yup! this is pretty much what i want, sucks that i have to figure out what a quaternion is tho. Thank you!
From my (fairly limited) experience, you can just treat a Quaternion as a rotation operation. e.g.:
Vector3 vector;
Quaternion rotation0;
Quaternion rotation1;
Vector3 rotatedVector = rotation0 * rotation1 * vector;
The other big thing I was told: unless you truly understand how they operate, never provide values to a Quaternion manually; you should always construct a Quaternion from methods that will do it for you.