#New feature Megalights

1 messages · Page 1 of 1 (latest)

covert valley
spring cedar
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It looks impressive, not gonna lie (although the IGN video does a horrible job showing it properly due to compression). Here's a higher quality video:
https://youtu.be/hzcsKvrF-Ho?si=iMJZjyNRFwIMTd7x

During Unreal Fest Seattle’s opening session, we gave a live demonstration of a new Experimental feature: MegaLights, which enables you to use orders of magnitude more lights than ever before—all movable, dynamic, with realistic area shadows and the ability to light volumetric fog. In the demo, our intrepid hero Echo navigated a scene illuminate...

▶ Play video
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My biggest concerns though are regarding performance, specifically the infamous shader stutters and CPU underutilization, which i'm noticing with recent UE games that are becoming bigger and more noticeable.

covert valley
quiet wind
tame sigil
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impressive, i don't see how games could be using that over light baking, not for another 10 years but this is probably geared for offline movie production anyway

quiet wind
tame sigil
quiet wind
tame sigil
quiet wind
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And if you want it in your game now and patch an existing game I would assume you can switch between megalights and baked with quality settings, if you really need it, and still have a good amount of users making use of it