#Lumberjack Project - Portugues-BR

1 messages · Page 1 of 1 (latest)

raven magnet
raven magnet
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Update Notes

Traditional movement added
Point and Click movement removed
Minor changes to the map
Cursor changes depending on where you are aiming
New Skybox
Bug fixes

sleek parrot
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How many swings to knock the tree down?

raven magnet
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For now there is no limit, but I'm thinking about a form of progression

sleek parrot
# raven magnet For now there is no limit, but I'm thinking about a form of progression

I watched a different video a few weeks back that updated the texture when damaged, this video is very similar for the method, textures will be much easier than making extra model meshes. Maybe have 3 models with 10 textures total?

https://www.youtube.com/watch?v=xqS_YihOzfE

Jumping in and Learn. Unity Playmaker beginner.
Let's change the texture of an object when clicked using both raycast and set object material.

I'm so close to quitting my journey of creating a Unity Game for Steam distribution. It's been three years. Over that time I've learned, with the help of You Tube and Playmaker, most of the skills neede...

▶ Play video
raven magnet
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It's a good idea, you can make the wood "break" every time the player hits the tree

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like minecraft

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the progression system I'm talking about is about gameplay, making a "city" where you can sell wood, and the further away from that city you go, the more valuable the trees will be.
Following this thought, it would be cool to add vehicles to the game to carry more wood and go further to collect more valuable materials.

sleek parrot
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Being so early in development you have options for your vehicles! My first thought was modern but maybe use or work through the old transport methods, or progress them through time.

raven magnet
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great idea friend, I was thinking about starting with just horses, then moving on to carriages and then pickup trucks and so on

sleek parrot
raven magnet
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I learned by watching videos on YouTube and asking chatgpt

sleek parrot
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I've experienced too many compile errors late in projects, so I scrapped them because of my GPT scripts. Because of this, I haven't attempted online multiplayer.

I did get Unity Ads to work in one of my projects which was a big leap!

raven magnet
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Multiplayer mode in a game has to be done from the beginning, be designed to be multiplayer otherwise there will be a lot of errors, I faced this problem when I made the game and after it was done I wanted to add multiplayer mode. But I still don't know how to do unity ads, which is more important

sleek parrot
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Wanna trade projects? I'll give you simple Unity Ads, and you give me simple Online Multiplayer?

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I have it set so that Unity Ads are loaded on a button click, you would just need your Unity Ads ID added to script.

raven magnet
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Alright bro, when I'm free I'll do a project for you

raven magnet
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Update Notes

Added mount system, now synchronized and working perfectly (each player has their own horse). But it still needs to be polished, it's not the final product yet.
Added 3d audio system

oak sail
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if the tree gets destroyed after collecting X amount of wood, it may be nice to have a chopping progress bar

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if the tree is an infinite source then it is probably fine to leave it as is