#seperate fov for weapons and world

1 messages · Page 1 of 1 (latest)

fringe spindle
timid moon
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One way to "fix" the missing shadows in the FPS camera is to also render the surrounding objects (roof, walls, etc.) with "shadows only"

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Probably not great for performance though

fringe spindle
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yeah

timid moon
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But it might be worth it if you are selective

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Don't render everything, just the large objects that cast noticeable shadows

fringe spindle
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but if i do camera stacking then i cant use TAA on it

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the anti aliasing

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cause it tells me to turn post processing on

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but i already have post processing on the base camera

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so it gives me two layers of post processing

tacit orchid
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is that really a problem if the weapon layer has only 1-2 objects being rendered?

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I've tried using render layers before, yet ran into issues. Hopefully that could work for you

fringe spindle
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or just keep what i was doing

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with the scaling

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to prevent the clipping

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and then do this

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the thing in the video

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but just for the fov

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@timid moon

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it works but

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its not rendering post processing

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and im not sure if it has shadows

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that is rendering shadows right?

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its just the post processing

timid moon
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What am I lookin at

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You gotta include lights too btw

fringe spindle
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and it was dark

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so the shadow worked

timid moon
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Was it light when you stepped out of the shadow?

fringe spindle
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yeah

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thats good

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thats progress lmao

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now just the post processing

timid moon
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I don't use URP so you gotta figure it out

fringe spindle
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theres before and after rendering post processing

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wait no

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@timid moon there is post processing

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i think i was trippin

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now i gotta figure out how to access these values

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from a script

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and everything will be perfect

fringe spindle
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@timid moon

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last time im pinging u

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i got it figured out

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i'll show u

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i'll record a video

fringe spindle
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works perfectly

timid moon
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Btw that's not how reflex sights work IRL

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But if you go for arcade then it's fine I guess

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I personally just don't like it

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It should have infinite parallax

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It's more obvious in a video but here's a screenie at least

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When the camera is not aligned with the sight, the reticle isn't centered

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Vs. aligned:

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That's the whole point of red dots/holo sights

fringe spindle