#Because time isn't flowing? How are you

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turbid briar
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I'm calling a function in the body of Update in a Handler object, which has a reference to my desired entity and updates the transform's dimenions with some relevant logic

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Okay, I kept digging, and I am finding that I'm able to set the transform values for things in the inspectory
I don't know why my object of interest isn't being set as desired, but I suspect that the value is being reset immediately to somehting that I don't want

worldly bear
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Do a search and check if you're setting the position elsewhere. Like in an animation perhaps.