#Red, I believe there's a texture on that

1 messages · Page 1 of 1 (latest)

formal plank
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You don't have a color texture

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You probably do have a normal map though, which unlit shader does not support

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Because normal maps can only be seen by the way of light shading

wicked magnet
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I converted from HDRP to URP, which have similar concepts

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And yes I was using lighting

formal plank
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Unlit = no lighting
no lighting = no normal mapping

wicked magnet
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My knowledge of rendering is VERY limited, I preferred original Unity because of my beginner knowledge on adding a texture and changing color. I understand this is superior tho.

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These textures placed on my gameobjects worked in regular OR HDRP

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So you need a special texture to work on URP unlit? I'm not sure what mapping is, and I thank you highly for taking a moment with me.

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I been at this 54 days to change from HDRP to URP and I figure I want to do it right this time

formal plank
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Unlit vs lit shaders work the exact same way across all three render pipelines in this regard

mint nymph
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HDRP and URP both have an Unlit shader

wicked magnet
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My assumption would be that Unlit would just render a mesh like 1990s 3d games, one color tint of the texture.

formal plank
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It does
You don't have such a texture assigned

wicked magnet
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Before lighting became a thing, I don't want any lighting

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Okay, so there's different TEXTURE styles then

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You get a sprite

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Then convert it to a texture

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and that texture is applied to a material

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I need to investigate the TEXTURE and change the MIPMAP?

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I think we're closing in on a solution

formal plank
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This has nothing to do with sprites or mip maps

formal plank
# formal plank

The long and short of it is that you have no color texture of any kind in this Base Map field

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Whatever surface definition you saw with a lit shader must've come from a normal map texture, which unlit shaders cannot support

wicked magnet
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i have a texture on the wall thing there, shows in lit, but not unlit. OH! SO the field it renders the texture is a DIFFERENT property name

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Okay, thank you very much

formal plank
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Do you know what a normal map is?

wicked magnet
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no

formal plank
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You definitely will need that knowledge

wicked magnet
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Thank you

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I should be good to go

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You guys rule

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Peace, love, chillin vibes, have a blessed rest of your day. I'll spend some hours today on this before I ask anything else, and if I don't show up, assume you rule. Cuz you do.

formal plank
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It really doesn't hurt to learn more about graphics rendering concepts and render pipelines either

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And about just optimization in general since that seems to why you're facing these challenges

wicked magnet
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Yeah I was reading about em, that's why I am happy you brought me to mipmap. I ran out of Youtube material with unlit, watched every unlit URP video on youtube pretty much)

formal plank
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It's very easy to optimize the wrong thing or in the wrong way, or at the wrong time unless you're being precise and methodical about it

wicked magnet
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Oh no doubt, that's why I am aiming for ABSOLUTE minimal as long as my eyes like the graphics

formal plank
mint nymph
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you need to learn how to actually measure performance, both on the CPU and the GPU