Everything described below works in the client world, with the exception of the ghost field assignment.
I create an entity from a custom archetype, then in the system I hang a component with a ghost field on this entity on another ghost entity, in the following system, the original entity follows the target network entity in the component, so the problem is that the pursuit works well in the build, but in the editor or weak PC, original entity is jerking when follows what could this be related to?
#Follow ghost entity target
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