#Deep core dev log #2.

1 messages · Page 1 of 1 (latest)

dense kettle
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So I am happy to report I have made A LOT of progress on my game in the past couple weeks! The game is clos-ish to its alpha state 1, (currently alpha 0.5) , with alpha 1 being: (1 boss, a couple enemies, and 2 levels in a somewhat polished state), however I still have a lot of work to do. In the past couple works, I have implemented:

  • Polishing the movement of my character
  • Implementing player animations (albeit WIP, I plan to replace them in the future.)
  • A health and respawn system
  • A main menu
  • player melee attacks
  • made a bit of my first level
  • bugfixing
  • Major polishing of my camera, although it still needs work
  • A knockback system for my enemy, when damaged
    And more!
    I'm super happy how its coming along, I've had an awesome time making it :D.
    I've decided to start posting devlogs more often, as hopefully this will get more people interesting in my project :D.
    Here is the link to the Itch.io site, all and any feedback is welcome.
    https://sharksader101.itch.io/deepcore
itch.io

Play in your browser

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Hey guys, any and all feedback is appreaciated :)

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Deep core dev log #2. Pre Alpha ver. 0.5

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Oh btw you can bounce up when attacking an enemy from above

dense kettle
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Yeah sure!

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Man I forgot about this, thanks for cheking it out @outer sundial

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Deep core dev log #2.