#WagonU Port

1 messages · Page 1 of 1 (latest)

rain quartz
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Intro.

Nobody knows what WagonU is.
WagonU is the Wii U to Wii U Transfer Tool. As Nintendo effed up the marketing for their console, not many people got two Wii Us and needed to perform a system transfer, so this is one of the most obscure Nintendo IPs ever. There's an entire story to it!
That's why I'm making a PC port of it as a fun but slow file mover.

So far, I've gotten most things done, but the story is missing and it's very unpolished. Surprisingly enough, it doesn't have many bugs at all. It's been sorta my C# learning playground so far- I've learned a lot from making this! I'll post future updates in this thread.
Screenshot and "game"play:

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Bugs as of this message:

Wrap function on Sopik script can be out of range of Max
Part 1 animation 07 has no Sopiks

Not Implemented as of this message:

Proper starting animation for Sopiks
The original story
Animation 06 of Part 2

Flaws as of this message:

Part 2 animation 07 has clipping issues with Sopiks and their reflections
Generally unoptimized
Does not detect or move folders
Backgrounds missing in some animations
Some animations end too early or late
Not all materials/shaders replicated
rain quartz
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Bugs as of this message:

 

Not Implemented as of this message:

Proper starting animation for Sopiks
The original story

Flaws as of this message:

Generally unoptimized
Does not detect or move folders
Backgrounds missing in some animations
rain quartz
#

Bugs as of this message:

 

Not Implemented as of this message:

The original story

Flaws as of this message:

Generally unoptimized
Does not detect or move folders
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Ig this is noclip mode

rain quartz
#

Bugs as of this message:

 

Not Implemented as of this message:

The original story
Animation sounds
Facial Expressions

Flaws as of this message:

Generally unoptimized
Some issues with visuals
rain quartz
rain quartz
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IT CAN MOVE ITSELF LMFAO

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(there's just no crash handler for when it crashes afterward)

rain quartz
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3DS mode