I’m aware that we use bakers to “bake” gameobjects into entities, I think probably because of the complexities of gameobjects and how they needed to be simplified to entities. But is it even possible to do that at runtime? If yes, how?
The reason I’m asking is that I want to setup a dynamic content delivery system where the game would instantiate a given gameobject as an entity.
And related to that(I should probably make this a separate thread but does unity’s cloud content delivery addressable system support dots?