🤦🏻♂️ I realised that I only posted about my notes extensions here (#1244670854567301201 message) but not about my "main" one, BlackBox. So here we go!
BlackBox is a framework to enable a workflow that is often referred to as "turning a Prefab into a black box", or "encapsulating", "collapsing" or "locking" it. A locked Prefab will appear to the user as if it was a single GameObject, with no additional components. This prevents unwanted overrides and simplifies workflows in a team.
However, BlackBox offers more tools than just locking. You can reveal important properties that you need to override, and even prevent the user from Applying those overrides.
I'll attach a few images to show what I mean... just take a look! The rest you'll find it on the Asset Store. Hope you find it useful!
Asset Store link: https://assetstore.unity.com/packages/tools/utilities/blackbox-improved-prefab-workflow-274430